Super Smash Bros
Socio-cultural context- Super Smash Bros has stood the test of time cause of its creative way of involving all sorts of characters from different games and cartoons. They have started their series of these games in 1999 for the Nintendo and the Nintendo 64 with Super Smash Bros, they then made Super Smash Bros Melee in 2001 for the Game Cube, and Super Smash Bros Brawl in 2008 for the Wii. People seemed to like this game a lot to keep it around for almost 10 years.
Technical approach- Super Smash Bros. was developed by HAL Laboratory during 1998. Masahiro Sakurai was interested in making a fighting game for four players. As he did not have any ideas, his first designs were of simple base characters. He made a presentation to Satoru Iwata who helped him continue, as Sakurai had the knowledge that many fighting games did not sell well, he had to think of a way to make it original. Knowing he wouldn't get permission, Sakurai made a prototype of the game without the permission of developers and did not inform them until he was sure the game was well balanced. For the prototype he used Mario, Donkey Kong, Samus and Fox. The idea was later approved. The game had a small budget and little promotion, and was intended to be a Japan-only release, but its huge success saw the game released worldwide. Nintendo and Nintendo 64 game systems became standards for games like Super Smash Bros.
Dissemination method- Super smash Bros was played on a TV back in the day, they used a game system called Nintendo and Nintendo 64 to connect your game to the TV and show an image on the screen.
Conceptual/narrative framework- This game is a classic game because it was one of the popular games in its day and, is still a very franchised game today! There has also bin a lot of versions to this game which also means people liked it and wanted to see more features or different characters.







